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If the game is open source, you can copy the game on your fork. If the game is closed source, you are trusting it to not mess with the scarcity and thus the blo
by hudon 9y ago
If the game is open source, you can copy the game on your fork. If the game is closed source, you are trusting it to not mess with the scarcity and thus the blockchain isn’t providing scarcity, the game providers are.
- JohnTHaller 9y agoYou can fork the game, but the rest of the population will be using the main game on the real blockchain and it won't recognize your character as having the item.
- hudon 9y agoThat’s historically untrue. Bitcoin forks and Ethereum forks have users. I don’t think there is such a thing as this “real blockchain“... care to define what “real” means? If you say it’s the one with the greatest market cap, then you’re agreeing with me that blockchains don’t provide scarcity and assets can be copied, albeit on blockchains with less liquidity. Furthermore, the subjectivity of what is the “real” blockchain means an artist can believe she owns an asset on ChainA, only to see ChainB become the market leader but her asset is now owned by another individual. We have failed to solve the problem the parent poster supposes blockchain can solve...
- JohnTHaller 9y agoI'm talking about the game that has all the users that are all pointing to the real blockchain. Sure, you may get a handful of players on your version of the game you forked on github so you could use it with your forked blockchain so you could own the sword of a thousand hypotheticals. But you won't be able to play with everyone playing the actual game that you wanted the sword in. On the off chance you weren't thinking of the same type of game I am, I'm thinking of a massively multiplayer online game, not a single player game.
- hudon 9y agoYour example of digital scarcity is basically legendary items in world of warcraft, and that also historically hasn’t needed a blockchain.