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But I thought that the game was at least intended to have consistent procedural generation across all devices; how else would the author's manual removal of imp
by doodpants 9y ago
But I thought that the game was at least intended to have consistent procedural generation across all devices; how else would the author's manual removal of impossible holes work? Or why would certain hole numbers be notorious for being difficult/impossible? All discussion of this game seems based on the assumption of consistency.