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As far as I can see, putting most of the state changes off-chain, without compromising security, is literally solving the blockchain scaling problem. If it can
by runeks 9y ago
As far as I can see, putting most of the state changes off-chain, without compromising security, is literally solving the blockchain scaling problem. If it can be applied to a game, it can be applied to e.g. Bitcoin (and used for payments).
I’m not saying it’s impossible, of course, just that a lot of really smart people have been working on this problem for almost a decade, without having a production-ready solution yet.
- DennisP 9y agoYou're certainly right that it's a challenge and nobody is production-ready yet, but here's Ethereum's stage 1 sharding spec: https://github.com/ethereum/sharding/blob/develop/docs/doc.md https://github.com/ethereum/sharding/blob/develop/docs/doc.m... A good discussion of the challenges is at their sharding FAQ: https://github.com/ethereum/wiki/wiki/Sharding-FAQ https://github.com/ethereum/wiki/wiki/Sharding-FAQ
- ncallaway 9y ago> putting most of the state changes off-chain, without compromising security, is literally solving the blockchain scaling problem Isn't that the approach taken by the Lightning Network for Bitcoin? I think it's totally fair to say that Lightning technically isn't production ready, but it does seem to be in the late stages of testing / early release candidate stage of development.