3 ms·
It sounds kind of like culling in game engines. Is it truly similar though? I'm not familiar how you can quickly test for an object being in view without doing
by westmeal 9y ago
It sounds kind of like culling in game engines. Is it truly similar though? I'm not familiar how you can quickly test for an object being in view without doing an O(n) operation first and then retaining the list visible if the scene didn't change. Is there any way to do so?
- royjacobs 9y agoLook at spatial partitioning schemes like BSP, octrees, etc. In fact, look at another trending story[1] about the Unreal editor because it discusses this exact concept (except this was being done in the early to mid 90s). [1] https://www.gamasutra.com/blogs/DavidLightbown/20180109/309414/Classic_Tools_Retrospective_Tim_Sweeney_on_the_first_version_of_the_Unreal_Editor.php https://www.gamasutra.com/blogs/DavidLightbown/20180109/3094...
- sp332 9y agoFirefox has been changing the rendering system pretty dramatically lately. https://hacks.mozilla.org/2017/10/the-whole-web-at-maximum-fps-how-webrender-gets-rid-of-jank/ https://hacks.mozilla.org/2017/10/the-whole-web-at-maximum-f... They describe the direction they're going as: "make it more like a 3D game engine."