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>I suspect there’s a genuine use case for limiting the supply of virtual goods in games There's many, but none of them include blockchains. Being "distributed"
by annabellish 9y ago
>I suspect there’s a genuine use case for limiting the supply of virtual goods in games
There's many, but none of them include blockchains. Being "distributed" isn't a valuable enough attribute for games to make it worthwhile. What you get is stuff like CryptoKitties, which isn't a game but is just trying to be more speculation.
- 0xdada 9y agoImagine a TCG where you can sell your collection when you want to quit the game. You could buy packs via smart contracts with full transparency wrt. card rarity. The game could add a small fee to pack prices to cover upkeep and creative costs. Some of these fees could be redistributed to players via card/pack rewards. The only requirement (and a strong one) is that the game is actually fun to play, so most of the player base isn't speculating on price. I think this could give Hearthstone et al. a run for their money.