2 ms·
I never worked on the Quake one but the Unreal Editor is where I started getting creative with computers - both by creating maps and fiddling with Unreal Script
by orliesaurus 9y ago
I never worked on the Quake one but the Unreal Editor is where I started getting creative with computers - both by creating maps and fiddling with Unreal Script to change behaviors and build mutators.
For the mapping aspect, as a 10-something year old - it was super weird having to think in reverse at first - but then it got just natural. Think of being a huge block of clay and working from the inside.
As the Unreal Editor evolved it just got better.
The best part of the early Unreal editor was the "skybox" hack that you would have to create basically a small box placed somewhere in the map with the inside painted as the sky (or whatever panorama you wanted players to see when they looked at the sky).
There was no better feeling to me as a kid than opening up a map like DM-Deck16 in the Unreal Editor, and investigating how the genius mappers had created this or that part of the map (especially the toxic zones).
- ygra 9y agoThat skybox thing exists in other engines as well. E.g. in CSGO you can find the skybox scene somewhere in the map with noclip, usually far outside the playing area. > There was no better feeling to me as a kid than opening up a map like DM-Deck16 in the Unreal Editor, and investigating how the genius mappers had created this or that part of the map (especially the toxic zones). That's the thing I really liked about the game back then. You could just open the included maps in the editor and look at how they've been done. Usually the maps are either no longer in the format the editor supports and have to be decompiled (id games) or things were stuffed away in some large nonstandard archive file (I remember trying to find the Starcraft campaign maps and couldn't). Back when internet access was only sporadic and short I tended to give up where I couldn't figure things out further on my own instead of searching for tools.
- WillReplyfFood 9y agoThe skyboxes where very cool- you could craft little spaceships battling and then set them into the skybox, where they - tall as mountains would duke it out over the mortals fighting among themselves.
- whywhywhywhy 9y agoBlew my mind as a kid when I didn't really understand the skybox but I think I left one of the 4 armed guys in that area on the map and when I went into the level he was towering over the level like a giant.