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"Also, a bunch of the former Future Crew demo-scene guys had formed a hardware company, and they had released some screenshots with incredibly realistic volumet
by mastazi 9y ago
"Also, a bunch of the former Future Crew demo-scene guys had formed a hardware company, and they had released some screenshots with incredibly realistic volumetric lighting in an indoor scene".
The European demo scene was very important in the development of computer graphics (e.g. early 3d shading techniques) and music (e.g. music trackers which can be considered predecessors to modern DAWs), every now and then I go and watch those demos and I am amazed by what a bunch of teenagers was able to achieve on very limited hardware such as an Amiga 500 or an Atari ST. Many classic demos are now visible on Youtube so you don't have to go through the chore of installing emulators.
- fapjacks 9y ago... But for those that do want to run them locally, DosBox will run most of them.
- dividuum 9y agoHoly shit. Mentioning the demo scene in an article about game engines made me remember the "Into the Shadows" demo by Triton from 1995 (one year before quake was released): https://youtu.be/MViZocLJVcM?t=28s https://youtu.be/MViZocLJVcM?t=28s. That was really impressive back then. Thanks for the throwback!
- badsectoracula 9y agoAnother demo i always remember from the 90s is The Fulcrum by Matrix: https://www.youtube.com/watch?v=7jDzPZZaTLY https://www.youtube.com/watch?v=7jDzPZZaTLY It was released a bit later (1998) but for its time it has some very impressive lighting effects.
- CoolGuySteve 9y agoI remember those Glaze3D screenshots from BitBoys back in the day. They were the most awesome vaporware.
- pjmlp 9y agoI lost countless hours in Amiga 500 meetings with a couple of friends back in the day, with them doing ProTracker sessions. And the joy of reading electronic magazines (diskmag) like Hugi.