3 ms·
"...what's worse than what you describe? Educational games, i.e. schoolwork disguised (usually poorly) as a video game." Yeah, basically anything in that categ
by fsloth 9y ago
"...what's worse than what you describe? Educational games, i.e. schoolwork disguised (usually poorly) as a video game."
Yeah, basically anything in that category except perhaps for rote memorization of multiplication tables is better done by a human teacher and static quality educational materials.
"Kerbal Space Program (makes 12 years old learn the math behind rocketry and orbital dynamics),"
With a) MSc in physics b) two kids in school c) over 700 hours spent personally in Kerbal I disagree. It does not really teach math and claiming it does is delusional. However, it does give a pretty intuitive introduction into orbital dynamics. It's a fun game. And there's nothing wrong in that category! Fun and games are as important as learning, but these two categories are complementary. Pretending one is the other does not really help anyone.
It's confounding to confuse the two as a parent who has to consider how the kids spend their time (i.e how screen time is rationed). If my kids want to play Kerbal, it's rationed from the "digital games" category and not "educational". For me "educational and character building" category includes stuff like 3D modeling, playing and mixing music, creating stop motion animation, etc. The latter they can do as much as they like.
- TeMPOraL 9y agoI wrote "makes 12 years old learn the math" not to imply KSP teaches math by itself, but to observe that it motivates kids to go and learn the math on their own, and to enjoy it. If you take a look at the community around KSP, you'll find plenty of kids learning math and physics to better understand what their spacecrafts are doing and how to make better ones. Reminds me of how I learned trigonometry myself - I hated it at school, but learned it immediately - along with basic matrix/vector linear algebra - once I needed it to rotate stuff in a game I was writing. This brings me to my core issue with edutainment - fake problems. Bite-sized issues designed to "teach" a kid a particular concept, which can be immediately recognized for what they are - school after school. Fake problems are not fun. Meaningful problems - those working within the context of a game world that stands on its own, like "wtf is ∆v, how does it work and how do I ballpark the amount of it in my rocket" - those are fun and motivating.