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I see kids (my own and others) using computers in two different ways. Some spend the majority of their time as "consumers". Some spend the majority as "producer
by intrasight 9y ago
I see kids (my own and others) using computers in two different ways. Some spend the majority of their time as "consumers". Some spend the majority as "producers". Ad-driven monetization favors consumption, and we see many more hit social apps that are great for consuming but terrible at producing. But there is a whole genre of producer apps out there. My daughter, when she was young, spent hour with Scratch. Scratch is amazing! In high school she spend hours with Sketchup. Even the sim games are good in that you must think ahead and problem solve. There are far too few programs like that. Smartphones are inherently week for content creation. Tablets are better. Desktops are still best. You need space to draw or paint or program.
My personal hope is that 5" screens are a passing fad. We've only had them for a few years, and I am hopeful that we'll only have them for a few more. Then we switch to AR. And again we'll have big screens, and developers will hopefully be inspired to create programs that support creation and exploration and discovery.
So don't blame "digital". Blame the narrow interface channel and the easy money of ad-driven social media. I am of the opinion that those types of apps will not hold the attention of users once we have high-fidelity interfaces. We will be able to blame developers (ourselves) if the programs we create and use aren't up to the potential. How about a virtual wood-working shop? How about space-filling virtual instruments? How about apps to crowd-solve some tough societal problems?
My smartphone is much more engaging than was the TV I grew up with (three channels and bad commercials). I think there will be great creator-geared apps in the future, and great user-created content. We do have to make sure that creators of virtual art and goods can profit from their work. Do that, and people will be eager to fill the vacuum of cyberspace.