3 ms·
I can't fault anything you've said, but my problem is that just through your diction it is already clear to me that you are an outlier in the grand scheme of me
by yomly 9y ago
I can't fault anything you've said, but my problem is that just through your diction it is already clear to me that you are an outlier in the grand scheme of media-consumers.
Having broached this subject with various people, it is clear to me that most people are oblivious to the nature of 21st-Century media creation. A vast swathe of it is cynically designed to maximise engagement - the Orwellian term for something being addictive.
Open any successful mobile microtransaction driven game and it will be clear that it has taken very obvious cues from the casino industry. To most people, it is completely reasonable that government should educate people about the risks of gambling, regulate the industry heavily and restrict underage people from access. Pose the idea to people who are not tech-savvy whether similar restrictions should apply to mobile games and they'll look at you like you're insane.
It's a ridiculous example, but if we were to start adding heroin to foods or soft-drinks because they make us feel good or because they make our businesses profitable, you could bet your ass populations would be up in arms about the issue. Yet dark patterns and psychological traps in app-design don't incite the same degree of outrage: there is a lack of awareness on the issue, and businesses are keen to exploit it.