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> Toys for rich kids, really Alternatively, potentially valuable business tools, that return their investment in a short period of time. The most interesting u
by toomanybeersies 9y ago
> Toys for rich kids, really
Alternatively, potentially valuable business tools, that return their investment in a short period of time. The most interesting uses of VR that I've seen have all been business related, rather than games or entertainment.
Architecture is one obvious case (I almost took a job working for a company that did VR for architecture, until I found out I wouldn't be working with the VR part), it gives you an unprecedented sense of scale that's otherwise not possible in regular imaging.
The business opportunities for VR are much more interesting than the entertainment ones, in my opinion.
- fijal 9y agoWe developed a product for editing architecture models in VR (VRsketch.eu). I wonder what company did you try to work with? The potential is enormous, a bit unclear how to sell those though, architecture is a tricky market :)
- deleted 9y ago[deleted]
- toomanybeersies 9y agoThe company I interviewed at was Phoria. They're more of a VR digital agency than a company that specifically deals with architecture. I think that VR is one of those things where the best way to sell it is to do live demos. Most people have never tried VR, and it's an entirely new paradigm, people can't even conceptualise it before they try it. I never seriously considered buying a VR headset until I tried an HTC Vive for the first time. I didn't end up buying one, for financial reasons, but I considered it.
- strictnein 9y agoAnecdote: We're doing a sizable home remodel and our architect gave us a SketchUp model to take a look at. I threw it into VR and my wife and I started walking around the house giving them feedback. They asked to try it out and found it completely transformative. They're going into VR multiple times a day now for all of their work.
- Noos 9y agoThey said the same for Second Life, though.