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You need a lot of GPU to produce two different images at 90 FPS. If 60 FPS look OK to you on a normal monitor, multiply by 2 for the stereoscopic vision and by
by T-A 9y ago
You need a lot of GPU to produce two different images at 90 FPS. If 60 FPS look OK to you on a normal monitor, multiply by 2 for the stereoscopic vision and by 1.5 for the higher frame rate, for a total factor 3. That's how much more powerful your GPU needs to be in order to handle the same scene in VR, at the same load level. At this time, very few people have (or would be willing to buy) systems that powerful.
- maturz 9y agoThere are ways around that like up-scaling a lower resolution or if you add eye-tracking you can do foveated rendering (only render what you focus on with high resolution).