4 ms·
I have and use both sets on a daily basis and I find the tracking quality of the Vive outclasses the Oculus night/day. More than enough to cover any shortcoming
by errantspark 9y ago
I have and use both sets on a daily basis and I find the tracking quality of the Vive outclasses the Oculus night/day. More than enough to cover any shortcomings in the controllers. I cannot use an Oculus for more than ~45 minutes without getting nauseous, even sitting down. I've spent 3+ straight hours in the Vive without any noticeable discomfort.
- christoph 9y agoSame story as you. I use both extensively and the tracking on the Vive is just in a completely different league to me in day to day use.
- BoorishBears 9y agoI had both for some time (got rid of my Vive before a recent move since I'm not as interested in dev use as I used to be) and found the Oculus tracking being good enough. In fact, since I moved I haven't ordered a new mount for my 3rd sensor but 2 sensor hasn't felt much different unless I'm holding my hands together in a dead spot I had to dig for. My comment is oversimplifying why I consider the Oculus the better headset. For the "layperson" looking at VR I feel we've reached the point where either choice works, but the Rift is 200$ cheaper. The Rift home is much more beginner friendly and imo offers a better UX. The Rift has integrated headphones. I also think that while the type of people who frequent HN (including me) might prefer the Vive's more open environment, laypeople will benefit more from value coming from Facebook backed Oculus. I mean they already do right off the bat, there's no way the Rift would be 400$ (Often even on sale for 350$ these days) without Facebook backing, and there's some high production value content that's probably funded by them (and no Revive fiddling to get it). That's not to say the Vive doesn't have strengths. Vive roomscale is much cleaner to setup for example (Rift can do fairly solid roomscale with just 2 sensors but it's not advertised by Oculus during setup because roomscale with Rift does end up taking routing wires around your room). But the Rift being cheaper is enough to smooth over a lot of complaints. The way I'd put it is, if you need to ask someone which headset to buy, buy a Rift because they're both neck in neck for most people, but the Rift is cheaper.
- outworlder 9y agoI see no issues with tracking on the Rift when playing in the sitting position, I guess this is down to individual sensitivities. How many sensors did you have?
- leoc 9y agoThat’s highly unusual, unless you have USB issues or an odd camera setup. It’s generally accepted that Vive and Rift tracking quality are very much comparable given a proper setup.