5 ms·
I wonder how this addresses the screen door aspect of VR? I notice it particularly in Fallout 4 VR, and really would like a resolution upgrade. It runs smoothly
by CardenB 9y ago
I wonder how this addresses the screen door aspect of VR? I notice it particularly in Fallout 4 VR, and really would like a resolution upgrade. It runs smoothly enough already on a 1080
- talmand 9y agoWould a resolution upgrade fix that? With my current Vive that effect strikes me as coming from the lenses.
- T-A 9y agoThe screendoor effect is the grid you can see between pixels. It's really due to the screen. The Fresnel lenses add their own artifacts, by "smudging" the image, as if they were dirty. I agree that those artifacts are the ones which tend to bother me more, but both are noticeable and can be significant in the right (wrong?) lighting conditions.
- intrasight 9y agoMetamaterial lenses will solve that problem
- CardenB 9y agoYes, it should have an effect. Hard to say how noticeable it will be. https://www.vrheads.com/what-screen-door-effect-and-why-does-it-happen https://www.vrheads.com/what-screen-door-effect-and-why-does... "As screen technology for both VR headsets and smartphone screens continue to advance towards 4K resolution (and beyond), the impact of the screen-door effect will be further mitigated."
- DiThi 9y agoFO4VR is a pretty bad example of how good a VR game can look today. It's very badly optimized and with bad defaults. Lone Echo is much better, and with controls perfectly tailored for VR. It's an Oculus exclusive but I played with ReVive.
- CardenB 9y agoAgreed. However, I hope they will work on their adaptor for VR to increase quality and release Skyrim for PC soon. It's some of the most fun I've had in VR so far honestly.
- jjcm 9y agoIn terms of pure visuals, Gnomes and Goblins has been my favorite. It's immensely short, but absolutely beautiful.