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For me, the answer is that the large organization I'm working for actually lets me have a larger impact than I could likely have working on my own. So long as
by moultano 16y ago
For me, the answer is that the large organization I'm working for actually lets me have a larger impact than I could likely have working on my own.
So long as my debit card keeps working and I keep building up savings, the quantity of compensation doesn't matter too much to me. What matters to me is how much I positively impact the world, and on that front improving a mature product with a ton of users has a much bigger bang for the buck than scratching small itches in small niches, no matter how profitable they might end up being.
- patio11 16y agoYou'd be surprised how much impact you can have even in a small niche. I've got a pretty small product in elementary education and, depending on your assumptions about how many teachers convert to classroom use after using the site, I've taught between 100,000 and 1 million student-hours in the last year.
- reitzensteinm 16y agoAnd god help you if you write games. At some point in my career I'll pass the billion hours of time wasted, at which point I won't know whether to celebrate or cry. Thankfully that day is still 5-10 years off.
- patio11 16y agoYou entertain people. It is an honest occupation. (Paraphrased from Tom Clancy, in response to the question "Do you write literature?")
- mattmanser 16y agoAnd one day it will be the only viable occupation for us Humans, its the ultimate profession in my book.
- moultano 16y agoFor this reason I love Jonathan Blow's attitude about game development. "Every puzzle in Braid is unique. There is no filler. Braid treats your time and attention as precious. Braid does everything it can to give you a mind-bending experience."
- StavrosK 16y agoIs that the reason why Braid is such a fantastic game? Unfortunately, we'll never know.