3 ms·
It really depends on the type of game. If it's a latency sensitive (like a twitch FPS), UDP is the way to go. Having up to date data is more important than hav
by EgoIncarnate 9y ago
It really depends on the type of game.
If it's a latency sensitive (like a twitch FPS), UDP is the way to go. Having up to date data is more important than having all the data.
If it's a synchronized game (like a turn based game or an RTS where all clients run at the same logic framerate), or not latency sensitive (an MMO like WOW), TCP is fine and probably easier.