4 ms·
A side channel attack in WebGL similar to Spectre/Meltdown is probably not possible, simply because you don't know when stuff is going to be rendered and how lo
by DiThi 9y ago
A side channel attack in WebGL similar to Spectre/Meltdown is probably not possible, simply because you don't know when stuff is going to be rendered and how long it takes. You tell the GPU "do this computation" and if it took too long vsync will take 32 ms instead of 16. Maybe you can get a bit more precision with gl.readPixels but I seriously doubt it. I tried to micro benchmark features and changes and I always get too much noise.