3 ms·
Gameservers don't handle that many packets because they're limited in the number of player they host. A game a 60hz with 64 players will only receive 3840 packe
by Thaxll 9y ago
Gameservers don't handle that many packets because they're limited in the number of player they host. A game a 60hz with 64 players will only receive 3840 packets/sec.
- johnbellone 9y agoI don’t know the game or the engine, but if this is a login service, this is likely traffic from all of the players.
- abstractbeliefs 9y agoAnd then it has to communicate new state to those 64 players 60 times a second for another 3840 reaching 7680 packets per second.
- dxhdr 9y agoAnd then how many game servers can you run on a machine? Hopefully a lot more than just one.