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Is there any trick to combining entropy sources? Do you just add the numbers together, or is it something more involved, to make sure that you -- I don't know
by nfoz 9y ago
Is there any trick to combining entropy sources? Do you just add the numbers together, or is it something more involved, to make sure that you -- I don't know -- collapse entropy away in the combination, or something.
- brndnmtthws 9y agoYou pretty much just mash everything together, then feed the output back into itself, and do it again, and again, and again...
- nspaced 9y agoThe joint entropy of two random variables is never less than the individual entropies.
- randomnumber42 9y agoWhile that's true, just blindly mixing all you've got is a bad idea. Let's say you have "randomness" sources A, B, C and D, and you just use A+B+C+D. Now an attacker has total control over D. Then she could adaptively feed you with a D value that is canceling out A, B and C. Result is deterministic output. Just adding in more is not always good. You need to trust every source. Or more precisely: You need at least one source in the mix that an attacker can't predict/read out.
- brndnmtthws 9y agoHow you weight the entropy sources should be a function of the entropy sources, making it much more difficult to predict.
- wahern 9y agoWeighting functions are useless. If you mix entropy properly, in the absence of an _active_ attacker, the output will be no worse than the best entropy source. In the presence of an attacker they're just as useless, if not pernicious. Modern PRNG frameworks moved away from weighting years ago[1] because it not only has dubious benefit, but engineers suck at estimating entropy, so the estimates created a false sense of security. For example, the entropy estimates for hard drives were for a long time based on a single research publication, which as hard drives evolved over the years became increasingly irrelevant--assuming it wasn't irrelevant the day after it was published. Kernel engineers would try to add conservative margins, but if the original quantity has no basis in reality those efforts are just hand-waving. This is pretty much how all entropy estimates go. The research that goes into the estimates can be extremely rigorous and sound. The problem is not only ensuring the estimates are relevant to your mix of hardware, but that they remain relevant over time. New designs and new manufacturing methods come online on an almost daily basis, even for what appear to be identical products. Combined with the dubious benefit at the outset, trying to maintain the integrity of the estimates is little more than a fool's errand. With the exception of first-boot behavior, where you want to ensure there's "enough"[1] initial entropy, even accurate estimates don't provide any substantive value. Rather, mixing in a continuous stream of new entropy after you've gathered 128 or 256 bits can actually expose you to other issues, like exfiltration attacks that are more difficult to detect than they otherwise would be. (See https://blog.cr.yp.to/20140205-entropy.html https://blog.cr.yp.to/20140205-entropy.html) Because of the intrinsic difficulty of maintaining accurate estimates, some people would argue that the proper way to solve the first-boot issue is to not solve it at all. The only proper solution is an on-board, robust entropy source. Anything else provides a false sense of security (eventually if not initially), disincentivizing demand for and supply of systems with an on-board source.[2] The Via C3, circa 2003, provided the first on-chip source in the commodity x86 space. Unfortunately it took Intel over a decade to add the similar RDRAND, and longer still to make it ubiquitous across their product line. Now that AMD provides RDRAND and most ARM chips have something similar, we're nearly at a point where there's no excuse for entropy collection and estimation contrivances. IoT devices and other lower-end devices are still problematic, but those devices provide little if any hardware that entropy collection and estimation proponents can play with. Dealing with the long tail of legacy hardware is also a PITA. The PCEngines ALIX used an AMD SoC platform (Geode LX800) with an RNG source, but the more recent APU (G-series T40 and GX-412) lacks any on-board source.[3] This issue will eventually pass, but in the meantime solutions like the NeuG provide a solution. Which isn't to say that's the only use for NeuG. There's nothing wrong with using NeuG to supplement the vendor's RNG, just keep in mind issues like exfiltration attacks for trying to use too much of a good thing. [1] Compare Yarrow (1999) to Fortuna (2003). [2] By on-board I mean either on the chip, on a controller (both AMD and Intel put RNG sources on some select I/O controllers), or on a pre-installed device (e.g. HSM module on high-end Unix boxes). [3] There might actually be one on the NIC controller. I haven't been able to confirm, and in any event it's not detected by the OS and thus unsupported presuming there is one. Which alludes to another issue--the complexity created by supporting so many different mechanisms. All these device drivers and frameworks add attack surface.
- deleted 9y ago[deleted]
- benchaney 9y ago> While that's true, just blindly mixing all you've got is a bad idea. Let's say you have "randomness" sources A, B, C and D, and you just use A+B+C+D. Now an attacker has total control over D. Then she could adaptively feed you with a D value that is canceling out A, B and C. Result is deterministic output. This is only true if the attacker knows A, B, and C, in which case you have already lost. > Just adding in more is not always good. You need to trust every source. Or more precisely: You need at least one source in the mix that an attacker can't predict/read out. You sort of contradict yourself here. The fact that you need a source that the attacker cannot predict is a reason why it is good to just add more. The more sources you have, the more likely there will be one that the attacker can't predict.
- wahern 9y agoPerhaps a better explanation of what randomnumber42 is getting at comes from Dan Bernstein: https://blog.cr.yp.to/20140205-entropy.html https://blog.cr.yp.to/20140205-entropy.html
- benchaney 9y agoIt's an interesting attack, but as I mentioned, it requires an attacker to know every input to the hash function, which in many ways is strong argument for including as many sources of entropy as possible. It is certainly a much stronger argument than the other argument he refutes farther down. There is also another more pressing issue, which is that if an attacker can see all of your RNG inputs, than they can predict your RNG output anyway, and they can predict your keys anyway. This renders Dan Bernstein's attack against DSA/ECDSA mute.
- wahern 9y agoI think his point is that continuously adding entropy might make it easier for an active attacker to exfiltrate data undetected. Of course, the malicious device will also be able to see other sensitive information, not just x and y. But this doesn't mean that it's cheap for the attacker to exfiltrate this information! The attacker needs to find a communication channel out of the spying device. Randomness generation influenced by the device is a particularly attractive choice of channel, as I'll explain below He then goes on to explore a possible scenario in detail. The point isn't that continuously drawing entropy is necessarily worse. The point is to illustrate that it's not as risk-free as we may think. Furthermore, it doesn't provide much, if any value. In other words, why bother with the added complexity? And there is added complexity. Linux[1] and OpenBSD use ad hoc mixing schemes for injecting entropy into their PRNGs, with no proof of security. There are schemes with proofs of security, but they're more complex. More over, the ones with the strongest proofs are the most complex of all and often relatively slow, which is why Linux and OpenBSD have been resistant to simply using, e.g., Fortuna. Similarly, if you give up on constantly trying to inject data, then multiple CPU implementations are easier--just keep a simple PRNG state per CPU, without any fancy waterfall schemes. These days collecting, even without a hardware RNG, 128 bits of entropy should happen in very short order. Estimates are of no matter, you either have it or you don't, and there's no way to prompt a user, "Do you really want to proceed?" If you can't collect 128 bits of entropy by the time /bin/init loads, you're probably screwed. The best example is a VM--if you have no access to a TRNG or to the host's entropy source, you shouldn't expect the situation to appreciably improve 10 seconds or even 10 minutes later. At the very least, you should assume you're screwed and that the environment isn't a place where you should put services and assets that depend, directly or indirectly, on secure entropy generation. The logic is, why? Why bother? Especially in security, we normally shouldn't be doing things without well-quantified justifications, especially considering that engineers invariably underestimate the cost of complexity, particularly in the security domain. History has shown that not only do these behaviors create a false sense of security (they're often inadequate in ways we never initially understand[2]), but they can make matters much worse. [1] At least I think it still does. [2] No coincidence when the reason for adding them is to solve some ill-defined and poorly understood problem. If you can't quantify the solution you should be wary of relying on it. If you can neither quantify the problem nor the value of the solution (as in the case with constantly adding entropy), it's arguably poor judgment to apply the solution at all.
- benchaney 9y agoYou can basically just feed the various inputs in to a hash function. Of course, this imposes an upper bound on the amount of entropy if the output in the form of the length of the hash function output, but this is rarely an issue in practice. Edit: Of course, this introduces the assumption that your hash function is secure, but again, not a problem in practice.
- endymi0n 9y agohttps://en.wikipedia.org/wiki/Hardware_random_number_generator#Software_whitening https://en.wikipedia.org/wiki/Hardware_random_number_generat... https://en.wikipedia.org/wiki/Randomness_extractor https://en.wikipedia.org/wiki/Randomness_extractor ...the easiest is the von Neumann extractor where you just extract a zero if both randomness sources are zero, do the same thing for ones and discard all the differences. Half the output with more entropy than any single connected source (if they can't read or influence each other).
- tempay 9y agoIsn't this something different? I thought the simple solution was to xor the two sources, which is at least a secure the best source?
- sowbug 9y agoYou might be interested in reading about Fortuna https://www.schneier.com/academic/fortuna/ https://www.schneier.com/academic/fortuna/. It's an example of a class of PRNGs that are explicitly designed to generate cryptographically secure random numbers from a pool of sources including sources under an attacker's control. I don't know the first thing about cryptanalysis, but what I gather from skimming the PDF is that yes, it's possible to advantageously influence a PRNG with bad inputs if the mixer sucks.
- tptacek 9y agoThis is a feature of basically every modern CSPRNG and a basic consequence of the crypto primitives we use to design CSPRNGs.
- sowbug 9y agoThat's good to hear. It seems intuitive that it should be impractical to usefully influence randomness; if I can predict anything after a whitening step, isn't that whitening step horribly broken? But I've learned to squelch my intuition when it comes to cryptography. (Now would be a great time to plug Matasano...)
- dfox 9y agoFor cryptographic applications you generally just hash every input you have together with secure hash function. Somewhat philosophical corollary to that is that when you have hash function that is secure enough for your application you can just build CSPRNG from it and use small (eg. 128 or 256 bit) seed and you have no need for hardware RNG.
- tptacek 9y agoYes, modulo the fact that you want to update the CSPRNG with new entropy continuously to re-key it. Not to improve the cryptographic strength of the output or (for God's sake) to avoid "depletion", but to create forward secrecy. For instance: if the interval between reseedings is short enough, because updates are super cheap, you can make your RNG state churn too fast to be a useful target for something like Meltdown.
- dfox 9y agoYes, but you don't need some dedicated source of high-bandwith random noise for that, using sources that already exist in essentially any system is almost certainly sufficient.
- tptacek 9y agoYep.
- pvg 9y agoHow does reseeding the CSPRNG create forward secrecy? I thought that if someone lifts your CSPRNG internal state (after it's been seeded and the seed tossed), they wouldn't be able to play it backwards to get previous output you've used as session keys or whatever.
- tptacek 9y agoI'm abusing the term, I know. But the idea is simple, right? Even a minuscule update to the kernel entropy pool makes a previously compromised state unusable. So you don't want your CSPRNG to just be a bit generator, like HMAC or CTR. (Zvi Gutterman refers to the property I'm talking about as "backwards security", so my abuse of the term is particularly egregious).