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Most people who are willing to pay full price at the beginning of sales (usually $60, often over $100) are people who want to support the creators and distribut
by thomastjeffery 9y ago
Most people who are willing to pay full price at the beginning of sales (usually $60, often over $100) are people who want to support the creators and distributors of the game.
Adding DRM is not likely to change a significant amount of that groups behavior. It does, however, significantly devalue the product.
- emodendroket 9y agoThat's what you say. But what evidence do you have for it? I contend that there is a significant number of people who would probably be willing to buy a game on its release date at full price, but will choose not to if a free bootleg is available. I also contend that for many or even most gamers DRM in video games is not an issue that really bothers them.