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The Windows CE APIs were an optional interface rather than its primary OS. But most developers chose to use Sega's APIs rather than CE.
by laumars 9y ago
The Windows CE APIs were an optional interface rather than its primary OS. But most developers chose to use Sega's APIs rather than CE.
- rbanffy 9y agoWasn't DirectX developed at more or less this time?
- laumars 9y agoDirectX had already been out quite a few years by that point. I think I was writing PC games in DirectX 6 or 7 (I forget which) around the time the Dreamcast was released, so it was already quite a few versions along. That all said, I don't recall DirectX being hugely popular - or at least for games development - until around that era or not that long before. So it might have felt like it was pretty new back then. Particularly with how some of the new releases being quite a fundamental change from their previous releases (I seem to recall one version of DirectX (possibly 7?) dropped the previous version of Dx's DirectDraw APIs in favour of promoting Direct3D for all 2D rendering).