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OpenGL implementations shouldn't be effected by syscall overhead. Historically it's been DirectX that had a syscall per draw call, but I believe both now just w
by elFarto 9y ago
OpenGL implementations shouldn't be effected by syscall overhead. Historically it's been DirectX that had a syscall per draw call, but I believe both now just write the command to GPU RAM directly.
- bartread 9y agoThat's at least somewhat encouraging. Nevertheless, it sounds rather like the old, "Yes, but will it run Crysis?" question will perhaps have renewed relevance.