4 ms·
Something I wrote on the topic a few years back: "Human Interface Guidelines (Uhm, the other ones.)" http://www.kdedevelopers.org/node/1051 http://www.kdedeve
by wheels 19y ago
Something I wrote on the topic a few years back:
"Human Interface Guidelines (Uhm, the other ones.)"
http://www.kdedevelopers.org/node/1051 http://www.kdedevelopers.org/node/1051
KDE has had kind of an odd history with female contributors. At the time that I wrote that article, women were leading up every non-development part of the project (translation, documentation, usability, promotion / events, financial / political organization, artwork), but still only made up maybe 1% of the devel team.
My theory at the time was that (a) most people that were majoring in CS in the late 90s got into computers because they played computer games as teens and (b) in the early 90s games were much more targeted towards stereotypically male themes, but I'd have expected things to level out a bit more by now since the primary draw of computers shifted to the internet, which had a more level gender pull.