3 ms·
Modern LCDs have a display lag that CRTs don't. Hardcore fighting games' units of measurement for moves are frames (as in frames per second). E.g. "it takes thi
by hoorayimhelping 9y ago
Modern LCDs have a display lag that CRTs don't. Hardcore fighting games' units of measurement for moves are frames (as in frames per second). E.g. "it takes this character 17 frames to execute this move, and you have 5 frames from the start of the animation to block it." Under those conditions, a 5ms delay matters.