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> So DRM works for games, because it takes a while to crack them.) It really doesn't. > For the vast majority of the internet users, it does. The significant
by thomastjeffery 9y ago
> So DRM works for games, because it takes a while to crack them.)
It really doesn't.
> For the vast majority of the internet users, it does.
The significant majority of internet users have been carefully conditioned with propaganda to be afraid of file sharing and other more convenient options.
The idea that it works just enough to be valuable is what these media corporations are constantly telling themselves, and each other. They have managed to cultivate a culture where that is almost true, so they continue to believe it.
What they are too afraid to believe is that DRM devalues their product more than it controls customers' spending. If that isn't true now (I am quite certain it is), it will be soon.
- emodendroket 9y agoIf the DRM on games takes a few weeks to get cracked it's done its job. Sales are really front-loaded for most games.
- thomastjeffery 9y agoDo you really believe the same customers who buy a game the week it comes out would not pay for that game if they could pirate it soon enough? That's absurd.
- emodendroket 9y agoWhat's so absurd about it?
- thomastjeffery 9y agoMost people who are willing to pay full price at the beginning of sales (usually $60, often over $100) are people who want to support the creators and distributors of the game. Adding DRM is not likely to change a significant amount of that groups behavior. It does, however, significantly devalue the product.
- emodendroket 9y agoThat's what you say. But what evidence do you have for it? I contend that there is a significant number of people who would probably be willing to buy a game on its release date at full price, but will choose not to if a free bootleg is available. I also contend that for many or even most gamers DRM in video games is not an issue that really bothers them.