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We've been tracking this SDK at MightySignal. I can confirm that the apps often record data for some time after the app becomes inactive and that the amount of
by mmontagna9 9y ago
We've been tracking this SDK at MightySignal. I can confirm that the apps often record data for some time after the app becomes inactive and that the amount of data sent is enough to represent a full audio stream, multiple requests with sizable blobs per second, bothers me mostly because of the terrible drain this SDK must be putting on user's batteries. It's only present in ~280 low quality android games atm.