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> but equally it could be a WebGL-based UI Then you might as well ship a native binary. Beyond cross-compilation and window system bindings, there aren't many
by contrarian_ 9y ago
> but equally it could be a WebGL-based UI
Then you might as well ship a native binary. Beyond cross-compilation and window system bindings, there aren't many more portability concerns. But then you're rebuilding the browser, so the question is whether you can do it better than Google/Microsoft/Apple by including only the truly necessary bloat for your use-case. Bonus: you get to avoid browser politics.
- clouddrover 9y ago> Then you might as well ship a native binary. It isn't an either\or choice. You can do both. WebAssembly gives your application a "zero install" option and native gives you better performance.