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If this is about shitty workarounds that AMD had to add to their drivers to fix bad programming from an EA studio, well, too bad for AMD (Btw, I'm aware that al
by kitsune_ 9y ago
If this is about shitty workarounds that AMD had to add to their drivers to fix bad programming from an EA studio, well, too bad for AMD (Btw, I'm aware that all driver developers seem to have to add shitty workarounds for AAA games).
This is all about expectation management. The moment you implement a workaround for a buggy game you set expectations. Now it's AMD's problem, not EA's. If the game claims to run with DX9, and your driver claims to support DX9, and you implemented a shitty workaround to make the game work with your driver back in 2007, you better be prepared to support this workaround for as long as you claim to support DX9 with your drivers. If your drivers once worked with a game and then a new driver breaks that, it's most definitely your problem and not EA's.
- moomin 9y agoAs I understand it, the entire industry is like this. The reason you're constantly seeing drivers with performance updates and rendering fixes for particular games is that they've put something in the driver to work around a mistake in the original game code. nVidia have a big developer support program, to the extent of sending their own devs to work on big titles, which makes this easier for them than AMD.