3 ms·
Out of curiosity, what technologies are you leveraging to write browser-based 3D games? Lightweight WebGL libraries, something higher-level like Unity, or somet
by meritt 9y ago
Out of curiosity, what technologies are you leveraging to write browser-based 3D games? Lightweight WebGL libraries, something higher-level like Unity, or something else entirely?
- BatFastard 9y agoRolling my own graphics engine (ugh!) to create a voxel octree platform. Front end uses C++ to Webassembly for the engine core and Typescript for the UX. Backend uses Java with a MSOA. All using a reactive message system.