3 ms·
why? the bitBoard describes the full game state, your renderer can use the data to draw the board for seamless decoupling. I don't see how the history would m
by fjdfhdjldj 9y ago
why? the bitBoard describes the full game state, your renderer can use the data to draw the board for seamless decoupling.
I don't see how the history would make any difference?
bitshifting might be a bit hard for newer programmers but it's abstracted under global functions.