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A Real-Time Mario Kart AI Using CNNs, Offline Search, and Dagger
- dapreja 9y agoDisclaimer - didn't go through most of the content (plan to later). But possible feedback for growth would be to take the dataset from the N64 low resolution images, normalize them into coordinate pixel ratio percicions so network input dimensions can interact with more recent versions of mario Kart. You can then work with the DS mario emulator for the newer versions of mario cart (faster, more agressive bots, road detail). The point to doing this would help provide insight of how Tesla/etc can generate more training data for their auto poilets. Think about it, if the transition or generalization of data likes this is possible, you could switch game plaform and provide actual data their auto poilet systems need.
- lgas 9y agoHow could they leave out the most important thing: Has it figured out the rainbow road shortcut?
- pharrington 9y agoI see you haven't been keeping up with MK64 state of the art - https://www.youtube.com/watch?v=DUD9p2rUEMU https://www.youtube.com/watch?v=DUD9p2rUEMU
- maxerickson 9y agoWow. Anyone not caring to watch the whole thing but thinking of the "the" Rainbow Road shortcut, fast forward to 23:45.
- pizza 9y agowow indeed!
- taneq 9y agoThat's not the Rainbow Road shortcut we knew when we were kids. That's bonkers.
- maxerickson 9y agoAs someone who played the game quite a bit I enjoyed watching the rest of the tricks. There's quite a few others.
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- pmarreck 9y agoIt’s great to see a game I spent a shocking amount of time on in my youth be used for academic/research purposes
- taneq 9y agoIt's also a great demonstration of how fast the state of the art is advancing in machine learning. The original DQN work published by DeepMind in 2014 could competitively play simple Atari games from circa 1980. Three years later, a student project can perform adequately on MK64, released in 1996/7.