3 ms·
This question doesn't make much sense given how these titles have evolved as player-made modifications to the originals (Half-Life, Warcraft 3).
by qplex 9y ago
This question doesn't make much sense given how these titles have evolved as player-made modifications to the originals (Half-Life, Warcraft 3).
- rspeer 9y agoThat seems orthogonal to what I asked. ALttP has player-made mods (randomizers) too. Let's put it this way. At this moment on Twitch, there are: - 4 people playing Warcraft 3 (any mod) - 0 people playing Half-Life 1 (any mod) - 1 person playing GTA 3 (any mod) - 21 people playing A Link to the Past (any mod) - 13 people playing Super Mario 64 (any mod) So I am totally on board with Al-Khwarizmi's claim. The role of even the best early-'00s games was to show us what better games could be made. Once those better games were made, the '00s games were abandoned, in a way that '90s games weren't.
- comex 9y agoThat’s apples and oranges, though. Super Mario 64 wasn’t a PC game. For a better comparison, how about Super Mario Sunshine (2002; not as popular as 64 but pretty popular), or perhaps Super Smash Bros. Melee (2001; currently one of the most popular competitive fighting games)?
- qplex 9y agoI don't follow this at all. Eg. the authentication servers for online play (which I'd argue is the main component of HL/CS/WC3/...) are down. It's impossible to play these games now, so how there could be anyone playing them?