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This year I ramped up my home projects. I always wanted to create my own game universe with simulated entities (just like in Dwarf Fortress) so my first step to
by edem 9y ago
This year I ramped up my home projects. I always wanted to create my own game universe with simulated entities (just like in Dwarf Fortress) so my first step towards that is an ASCII/Tile engine, Zircon (https://github.com/Hexworks/zircon https://github.com/Hexworks/zircon). I have 4 releases now, several contributors, and a small community. I really enjoy the interaction with the other guys in this niche market (mainly on Reddit and Discord).
Another project is funktion (https://github.com/Hexworks/funktion https://github.com/Hexworks/funktion) which is basically a wrapper for some of Clojure's nicesities (persistent data structures, STM, Refs).
I started to grow an umbrella "company" for my projects: Hexworks (https://github.com/Hexworks https://github.com/Hexworks) and another one with a friend: AppCraft (https://github.com/AppCraft-Projects https://github.com/AppCraft-Projects).
Almost everything I do is open source and is on GitHub.
I also started my own blog (http://the-cogitator.com/ http://the-cogitator.com/) and its Medium counterpart (https://medium.com/@addamsson https://medium.com/@addamsson).
There is some other stuff which I did not mention here, these are the things I focus on.