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3D ganes were introduced in the 90s, before the dark age I described. I did mention 4: Doom (OK, pseudo-3D), Ultima Underworld (full-fledged 3D in 1992, almost
by Al-Khwarizmi 9y ago
3D ganes were introduced in the 90s, before the dark age I described. I did mention 4: Doom (OK, pseudo-3D), Ultima Underworld (full-fledged 3D in 1992, almost modern controls and has aged better than many games 10 years newer), Daggerfall (extremely ambitious full 3D with a world of a size and scope never since seen) and Quake (full 3D, essentially the same game gameplay wise as most of the later FPSs released until today, just with less detailed textures, and a breakthrough in scriptability and moddability). In the console world I could of course mention Star Fox of the SNES, and Mario 64 of the N64, which were also seminal games, but quite prior to the age I'm criticizing. The 3D games of the 1999-2005 era didn't really introduce significant new elements that weren't in these, they were mostly variations of the same thing, sequels or incremental improvements.