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Atari Jaguar, 3DO, Neo-Geo, and WebOS and other assorted platform failures along with the successes of OSX, Android, iOS, Xbox, psx, and nintendo left a strong
by tsunamifury 9y ago
Atari Jaguar, 3DO, Neo-Geo, and WebOS and other assorted platform failures along with the successes of OSX, Android, iOS, Xbox, psx, and nintendo left a strong imprint on why and how I develop software platforms. I learned you can’t just promise radical new opportunities, you have to have them ready and usable on launch day. This allows users to buy in on day one and be generally happy. Then this motivates third party developers which then snowballs into more users and then the platform achieves takeoff velocity.
Ultimately all successful platforms are a collective ecosystem experience, but they start just between the user and the first party developer.
Teams like Occulus are falling down the same trap as 3DO, promising lots of new expertise’s but demonstrating little to no day-one practicality.
- monksy 9y ago> promising lots of new expertise’s but demonstrating little to no day-one practicality. That exactly describes why I can't stand the MVP trend.
- tsunamifury 9y agoProperly practiced, the MVP concept should narrow your product direction to achieving pretty much only the day one practical functionality, with any promises beyond that being cut. But practically I see that many can’t quite get there and end up with real functionality promised down the line and useless features delivered in an mvp.
- bbarn 9y agoThe V is for viable, but too many people seem to never get past the M.
- monksy 9y agoOh no, they totally get the minimal part.
- DiThi 9y ago> Teams like Occulus are falling down the same trap as 3DO Did you try any game like Lone Echo? It's so good it's the only game I broke my "not buying exclusives" rule with (I have a Vive). I paid for about 30-40 VR games in Steam, so it's not exactly a 3DO. It's spelled Oculus, by the way.