4 ms·
If we look at the likes of Unity3D, nothing was perfect straight off the bat, and I feel like the same can be said of Serverless architectures. The people offe
by emforce 9y ago
If we look at the likes of Unity3D, nothing was perfect straight off the bat, and I feel like the same can be said of Serverless architectures.
The people offering serverless are no doubt aware of the difficulties and I wouldn't be surprised if they said they were developing something that would make this easier.
Cold starts are a valid issue though and I feel that the effects of this can be minimized with the use of fast compiled languages such as Go.
Lock-in is also a worry for most, as we progress we need to ensure that we are able to write serverless code in such a manner that they can easily be transported across to other serverless providers.
- jacques_chester 9y ago> Cold starts are a valid issue though and I feel that the effects of this can be minimized with the use of fast compiled languages such as Go. Warmed-up code will always have an edge. Even if Go code can launch very fast, the same binary retained in main memory and heavily represented in L2 and L3 caches is going to absolutely stomp the same bits being loaded from disk over and over. > Lock-in is also a worry for most, as we progress we need to ensure that we are able to write serverless code in such a manner that they can easily be transported across to other serverless providers. This will come down to folks building such platforms. I am working for Pivotal on Project Riff. Oracle released Fn, IBM and others are supporting OpenWhisk. There are really a lot of people working on it.