3 ms·
I have to second the mention of Embree. Intel poured several man years of optimization into this code. As long as you are fine with being restricted to x86 plat
by gmueckl 9y ago
I have to second the mention of Embree. Intel poured several man years of optimization into this code. As long as you are fine with being restricted to x86 platforms, you won't find faster open source code for general ray/triangle intersection.
- cma 9y agoUnreal Engine 4 uses Embree in its lightmass static lighting builds. They got a big speedup from moving to it.