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Sega Saturn couldn't natively do polygons so instead displayed 100's of sprites
- avian 9y agoThe part from the title starts at 3:35. Sega Saturn used quads (distorted rectangular sprites) rather than triangles as the basic unit in 3D rendering. I think that approach is not that unusual for that early era of 3D graphics. Somewhere around that time I wrote a software 3D engine for PCs that was based on a similar principle. Using rectangles allowed for some simplifications compared to triangles, but it did limit the kind of shapes you could have in your world.