4 ms·
Sure, that might be true. Or, as is more common, the people working on a game have way more of a perfectionist streak than is worthwhile given the audiences.
by ewjordan 9y ago
Sure, that might be true.
Or, as is more common, the people working on a game have way more of a perfectionist streak than is worthwhile given the audiences.
What I always say in these situations: if two weeks worth of work would be the difference between a smash hit and a bomb, then who the fuck screwed up so bad to prioritize those work items to the last two weeks before launch?
If someone really messed up that badly, they should be called out. More often, those last few features really don't matter, and shipping is better than waiting. My experience is all with games that have digital updates, to be fair, shrink wrapped stuff may have different constraints (but similar questions about prioritization).