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"it might be weird to store the same point 4 times in a buffer, but I could not find a better way" Couldn't you use a geometry shader to convert points into tr
by absrnd 9y ago
"it might be weird to store the same point 4 times in a buffer, but I could not find a better way"
Couldn't you use a geometry shader to convert points into triangles (or quads)?
- DSMan195276 9y agoI thought the same thing, but a quick search [0] seems to indicate that geometry shaders aren't available in WebGL. [0] https://stackoverflow.com/questions/8641119/webgl-geometry-shader-equivalent https://stackoverflow.com/questions/8641119/webgl-geometry-s...