5 ms·
Considering mtGox started out as a Magic the Gathering exchange, it's not the first time I see it :) As long as M:TG stays popular, this sounds like a good inv
by GFischer 9y ago
Considering mtGox started out as a Magic the Gathering exchange, it's not the first time I see it :)
As long as M:TG stays popular, this sounds like a good investment. I wonder if M:TG will ever give in to their famous and controversial reprint policy (or print a functional equivalent or something).
https://en.wikipedia.org/wiki/Mt._Gox https://en.wikipedia.org/wiki/Mt._Gox
https://magic.wizards.com/en/articles/archive/official-reprint-policy-2010-03-10 https://magic.wizards.com/en/articles/archive/official-repri...
- ghostbrainalpha 9y agoM:TG has had an amazing run for 20+ years, but I think the writing is on the wall with the popularity of digital card games. There will always be some type of antiques/historians market, but for the masses the next 20 years will have to be about playing magic style games through mobile devices and AR. Seeing your card of a fire breathing dragon display in the real world and blow fire on your enemy is just too much WOW for the next generation to stay enthused about physical cards.
- GFischer 9y agoI quit physical cards, and now play Hearthstone and other online games (I won't play MTGO until they fix their client, and they also take too much time). Not sure if the wow factor should matter that much, but definitely digital is way more convenient.
- ghostbrainalpha 9y agoThe Wow factor doesn't matter at all for the "mature" player. I'm convinced that games like Chess in their traditional form until the end of humanity. After 20+ hours the WOW effect wears off and the game has to appeal on a strategic level. But if you are talking about the < 10 yr. old demographic that is vital for when most people START becoming players, it is huge. You have to have something really cool to show them to pull kids away from an XBOX or Nintendo Switch.
- the_af 9y agoBut collectible miniatures games are still a big deal, as the success of companies like Games Workshop (and to a lesser degree, its competitors, like FFG's X-Wing and others) shows. I think digital cannot entirely replace the "physicality" of actual tabletop/card games. Also, as someone else mentioned, once digital effects become more commonplace, their "wow" factor gets diminished.
- lbotos 9y agoTo give you a counter, I think there will be a little bit of a "digital-backlash" in the next 5-10 years as digital tightens it grips on the hearts and minds of the world. Digital games will still be huge, sure, but Paper is still important. I like paper MTG because I sit in front of a computer for work ALL DAY LONG. It's a great device, but being able to interact with people in a room with my hands, for a few hours is a very nice reprieve.
- mrisoli 9y agoWell, they have magic online as a digital product tie-in. MTGO is just as popular and of course more convenient, especially for competitive players because there are tournaments happening all the time and 24/7 trading market, that also helps practicing and paper for them becomes only important because that is where the major tournament money is. The physical cards are still the main product because that's how people meet the game and it encourages in-person activity, they are not looking for the wow factor they are looking for community, same reason why board games are on the rise.