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What I mean is that if this complex logic lived on the client then everyone would cheat. Therefore the logic must live on server, contrary to what I believed.
by Kiro 9y ago
What I mean is that if this complex logic lived on the client then everyone would cheat. Therefore the logic must live on server, contrary to what I believed.
In other words: I thought Minecraft multiplayer was something you did with friends where the possibility to cheat doesn't matter, not like an MMO where cheating would destroy the game.
- kuschku 9y ago> In other words: I thought Minecraft multiplayer was something you did with friends where the possibility to cheat doesn't matter, not like an MMO where cheating would destroy the game. Some Minecraft multiplayer servers run profits > 100k USD per month, with tenthousands of players. There has been a massive investment into building alternative server backends, sharding the world across multiple servers, implementing complex anti-cheat systems, and more.
- narag 9y agoCheating hasn't destroyed the game, it's just annoying. Servers (some of them very profitable) use anti-cheat server plugins (that are sometimes more problematic that cheaters) and shrug it off. Cheating is done using client-side plugins. The problem is that Minecraft doesn't mistrust clients enough. BTW "hacker" has become a dirty word for Minecraft multiplayer gamers :(