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The games themselves are fixed size. They can't be NP-hard, since NP-hardness is a property of difficulty with respect to input size. They show that you can ge
by icen 9y ago
The games themselves are fixed size. They can't be NP-hard, since NP-hardness is a property of difficulty with respect to input size.
They show that you can generalise them and build levels that are NP-hard: for example, in the case of Pokemon, they build systems requiring that the player have a specific team (one that is very unlikely to ever actually be used).