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Monetization Designer: “We could charge the player $.99 to open the door now, or wait 24 hours for it to open automatically.” Good lord. Please kill me. Is thi
by Kenji 9y ago
Monetization Designer: “We could charge the player $.99 to open the door now, or wait 24 hours for it to open automatically.”
Good lord. Please kill me. Is this what game design has come to?
- Endy 9y agoIn terms of "AAA" game design, yes. There are still a few indie developers out there who actually want to produce good games. But capitalism means they don't win - the people who get the most money do.
- sunshinerag 9y ago> But capitalism means they don't win.. Strange conclusion.
- 0xdeadbeefbabe 9y agoDoesn't capitalism mean they could win, but not in this century?
- deleted 9y ago[deleted]
- delinka 9y agoNo, that’s “monetization design.” ;-)
- blunte 9y agoThat example probably applies to 2/3 of the mobile games (and a number of web-based games).
- Pica_soO 9y agoIts actually a little worser now. It basically boils down to - Can we turn this door in a feel-good pachinko machine? If you invest 3 $ in a door card pack with a heigh chance of thief-skills- future doors will fly open for you...
- mavidser 9y agoKind of. The intent is to provide players with a sense of pride and accomplishment for opening different doors.