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Similar recent interview with him on indie hackers : https://www.indiehackers.com/businesses/a-dark-room https://www.indiehackers.com/businesses/a-dark-room
by myth_drannon 9y ago
Similar recent interview with him on indie hackers : https://www.indiehackers.com/businesses/a-dark-room https://www.indiehackers.com/businesses/a-dark-room
- midnightclubbed 9y agoThis one adds some details of where the $800k revenue went. Apples cut of 30% drops it to $553k. Since it was a port of someone else's game half goes to them, so his actual income was $278k for the 16 months from start to end of 2015. Still a significant take-home but makes it more understandable why he had to take on contract work when his subsequent games did not hit iOS pay-dirt. I wish him the best, iOS is a brutal market.
- Apocryphon 9y agoIf he's talking to the press, here's hoping he might restore some of the content he removed in his data purge. There's got to be interesting, useful knowledge in there for other game dev and future generations.
- amirrajan 9y ago>there's got to be interesting, useful knowledge in there for other game dev and future generations. There is, but "the few ruined it for the many". Some who got access to that information tried to "growth hack" their way to a successful app. They started name dropping me to Apple as if they knew me. This isn't a very nice thing to do.
- ricardobeat 9y agoCan’t anyone name-drop you even without such “information”? I wonder what kind of content that would be?