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This guy made a lot of really questionable decisions. Put his future and family at risk. His only hit was porting someone else's hit game to iOS. He himself adm
by loteck 9y ago
This guy made a lot of really questionable decisions. Put his future and family at risk. His only hit was porting someone else's hit game to iOS. He himself admits he is working again now only so he can build a stash and gamble it all again.
I hope he finds success some day, but given his track record, I'm very skeptical of his conclusions.
- misnome 9y agoWhilst perhaps a little harsh in its tone, this comment appears to be the only one commenting on the fact that it sounds like he only ported the existing game from web, didn’t create it. So, depending on how much split with the original coder/creator that 800k might not have gone very far, and seems pretty good for “A port”. I wonder if/why not forming a small studio with the original creator would have worked.
- egypturnash 9y agoFrom the article: > I redesigned so much of the original game. So much of me went into it. I haven't played the iOS version of A Dark Room so I can't speak to exactly how much change there is between the original web version and this one, but it sounds like it's not just a straight port.
- jacquesm 9y agoCompared to some of HN's 'mega successes' he actually did quite well. There is still quite a bit of survivor bias at work here and if he had to do it all over again he would likely change some decisions but you can do far worse than this. What I like is that it shows adaptability and a willingness to try again and again until something actually worked.
- amirrajan 9y ago>questionable decisions That’s an understatement. >His only hit was porting someone else’s game Yep. He’s a hack job for sure. There is no way he’ll be successful in future stuff tbh.
- vermilingua 9y agoSarcastic self-deprecation without actually addressing the complaints doesn't really work to your credit tbh.