5 ms·
When I’m back at my PC I’ll have to test this for myself. I saw a great GDC talk (my favorite one actually) about measuring “real” latency for debugging lag com
by a_t48 9y ago
When I’m back at my PC I’ll have to test this for myself. I saw a great GDC talk (my favorite one actually) about measuring “real” latency for debugging lag complaints of for Call of Duty. https://www.gdcvault.com/play/1023220/Fighting-Latency-on-Call-of https://www.gdcvault.com/play/1023220/Fighting-Latency-on-Ca... - this link shouldn’t need GDC Vault access.
- maccard 9y agoI agree, this is one of my top 5 GDC talks. For measuring, if you have an iPhone, there’s an app “very snappy” that works well for it, you can scrub frame by frame and mark the events to get the difference (no affiliation, just a happy user).
- kranner 9y agoYou're probably referring to the app 'Is It Snappy?'.
- maccard 9y agoI was, yes. Good spot.
- waivek 9y agoWhat are the other 4 in your top 5?
- maccard 9y agohttps://www.gdcvault.com/play/1022186/Parallelizing-the-Naughty-Dog-Engine https://www.gdcvault.com/play/1022186/Parallelizing-the-Naug... - a studio took a well known ps3 game and ported and heavily optimised it for PS4, and this is the tech overview. http://www.gdcvault.com/play/1021825/Automated-Testing-and-Instant-Replays http://www.gdcvault.com/play/1021825/Automated-Testing-and-I... Automated testing and instant replays http://www.gdcvault.com/play/1022195/Physics-for-Game-Programmers-Networking http://www.gdcvault.com/play/1022195/Physics-for-Game-Progra... Networking for physics programmers http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-I... Procedural animation for indies. All are an hour long but great watches.
- a_t48 9y agoThanks! If only going to GDC itself were as productive :)