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Came to mention the same. However, Wikipedia[0] says crobots borrowed the concept from RobotWar[1] on the Apple ][, but "originally developed in the TUTOR progr
by contingencies 9y ago
Came to mention the same. However, Wikipedia[0] says crobots borrowed the concept from RobotWar[1] on the Apple ][, but "originally developed in the TUTOR programming language on the PLATO system in the 1970s". It's a whole genre... the young'uns just haven't seen it yet! Everything old is new again!
I'd like to see a twist where you could actually engineer your own weaponry using simplified physics, sort of like a cross between Kerbal Space Program and crobots, but with WebGL. I once coded a two player button bashing QBasic[2] snake version something like that, where you had competitive weaponry like flamethrowers and manually future-operable mine deployment. It was popular in our school for a few weeks.
[0] https://en.wikipedia.org/wiki/Crobots https://en.wikipedia.org/wiki/Crobots
[1] https://en.wikipedia.org/wiki/RobotWar https://en.wikipedia.org/wiki/RobotWar
[2] https://en.wikipedia.org/wiki/QBasic https://en.wikipedia.org/wiki/QBasic