3 ms·
The critical feature that turned me off theses games after crobots is the disconnect from real time. There was some java version with distributed processing fo
by tejtm 9y ago
The critical feature that turned me off theses games after crobots is the disconnect from real time.
There was some java version with distributed processing for battles so the results were the average over many battles on different machines. There was also the local graphical client which just ran on your own machine.
I coded up my own trig functions which were no more accurate than the arena could possibly use.
Locally my bots consistently won, remotely they lost badly.
My machine was very very slow.
It boils down to interruptibility and actually counting time slices (accurately) if you do not get that right you reward the physical machines not the code.