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Back in the day I really enjoyed RoboWar on the macintosh: https://www.macintoshrepository.org/3842-robowar https://www.macintoshrepository.org/3842-robowar I'
by Gracana 9y ago
Back in the day I really enjoyed RoboWar on the macintosh: https://www.macintoshrepository.org/3842-robowar https://www.macintoshrepository.org/3842-robowar
I've seen other robot fighting games, but I always liked the low-level-programming aspect of Robowar. It used a stack-based machine language with IO via register accesses, and it had some instructions for complex functions like trigonometry, which still only took a single cycle, so it was easy to reason about performance. I guess what I liked about it was that you had to be clever, and it gave you the right tools to be clever.
Unfortunately, while RoboWar is a lot of fun, after many tournaments it is somewhat played out. Just about every paradigm and technique has been extensively tested, so it's hard to come up with a surprising or exciting new idea. A successor that stuck to the simple low level machine programming concept but introduced new concepts would help.
- netgusto 9y ago> A successor that stuck to the simple low level machine programming concept but introduced new concepts would help. Byte Arena is structured in such a way that we can plug in entirely new Game Modes with gameplays (and vizualizations) radicaly different of deathmatch. So I can totally see such a gamemode happen, not based on physical movements but for instance on resource management.